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It's not gone away you know

Posted by Chris on Sunday, June 28, 2009 in , ,
Latest update on the Game Scoring Device now know as ScoreSure.

After making the decision to create a device for each individual game, here's the latest progress on SureScore Golf Pro:

After spending ages looking for cheap GLCD displays for the device and having spent days trying (and failing) to get the 122x32 displays to work, they were abandoned. They need negative voltages just to get something to appear on the screen and are very fiddly to solder. In the end, although they are cheap, they're just too much hassle to bother with.
Having made this decision, the next big decision was to swallow the extra cost and go for a 128x64 GLCD display. These are pretty common but prices are around £10 each for a ready-to-use easy-to-solder version. At least coding could resume, and the best thing is that the 128x64 GLCD display can be simulated using Oshonsoft PIC18 simulator.
Awesome.

Here are some screenshots of the latest development:



Select the game type (Match Play, Stableford etc.) Golfers know what this is all about - different game types use different rules to decide who has won! Some favour better players (lower handicaps) whereas others - such as Stableford - favour less consistent players and are more forgiving of having a few bad holes in a round. Or so I'm told!
The device supports the following tournament types:
  • Match Play
  • Stroke Play
  • Par Play
  • Stableford Rules

The device allows for the following player combinations:
  • Single/solo play
  • Head-to-head (two players)
  • Three individuals
  • Foursome (2 x teams of partners)
  • Fourball



ScoreSure Golf Pro (as it is now called) allows you to download course details from the internet - this includes information for each hole yardage and the par for the hole. This screen shows which course has been selected and the user can decide to play 9 or a full 18 hole round.



Player details can be downloaded from your PC onto the ScoreSure Golf Pro or entered on-the-fly. Press the up/down arrows to select a pre-loaded players details, or press the edit button to enter their name, handicap and the type of tees that they play off manually.



The course details for each hole are displayed, showing the distance to the flag from each of the tee-off positions and the par for the hole depending on the type of tees you are playing from. If you are playing off red tees, for example, the par for this hole may be different to someone who is playing the same hole but off white tees.



At each hole the user can press the "edit" button to review or enter scores for the hole. This allows the user to scroll through previous holes played and view the score sheet for each hole if required.
ScoreSure Golf Pro automatically calculates how many shots each player is awarded for each hole, based on their handicap, the type of tees they are playing off (which determines the stroke index for the hole) and the game type (for example, Four-ball play usually reduces each players handicap to 3/4).



In edit mode, the user highlights the statistic values that they wish to edit and uses the up/down buttons to increase/decrease the score.
As a score is entered for each hole, ScoreSure Golf Pro calculates the nett score for the hole for each player and updates the electronic score card accordingly. For each player, at each hole, you can record "up/down" and "sand-saver" results. After saving the hole results, the device moves on to the next hole, displaying the distance, par details etc.

Still to do
A summary screen, available at any time, showing the points for each player and who is winning the round. Also, a scrollable version of a digital score card, so that each player's progress at each hole can be seen quickly and easily. For detailed analysis of each hole, simply move the arrow to alongside the hole you wish to view (in the same way the arrow alongside each player is moved to select a player) and press a button to see the "hole results" screen.

Obviously the whole upload/download thing needs coding (although a lot of this has already been done in the early game score device prototype). And a complete website for hosting the results needs building too. But as far as the actual scoring device goes, it's probably about 2/3 of the way there.....

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