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Three button menu interface

Posted by Chris on Monday, October 26, 2009






Here's an example of how a micro-joystick could be replaced with a three-button interface (click the buttons to try it for yourself).

The left- and right- most buttons are used to control the menu highlight bar (up/down) and the centre button is "select".

The "edit players" option makes use of mobile-phone style "soft-buttons". The increase/decrease letter buttons have not been coded, but it should demonstrate how player details would be edited. Although functional, we might change this and use a sort-of hybrid "soft-menu" approach: place a menu along the bottom of the screen and highlight the menu options (soft buttons) using left/right (similar to the way the menu option 5 screen works). So instead of pressing one of three buttons to perform an action, the user would highlight the action to perform, then act on it by pressing the middle select button.

This not only means a consistent interface (the red highlight being present in all screens, not just those with menus) but also it would be possible to have more than three "soft" buttons if necessary.

A (flash) demo will be posted here to demonstrate as soon as it's built!

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